Climate Change Game
AIM
The Climate Change Game is a fun, interactive icebreaker designed to get participants moving, laughing, and reflecting on the interconnected nature of climate change.
This activity blends physical engagement with creativity and teamwork, encouraging participants to bond while exploring how environmental challenges ripple through systems and affect communities.
STEPS
1. Set Up: Form a circle with enough room for everyone to stand and move comfortably.
2. Learn the Basics: The facilitator explains the four basic actions:
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Heatwave: A wave sent in a chosen direction to the next player.
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Flood: One arm up, bouncing the wave back in the opposite direction.
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Drought: Both hands up, skipping the next player.
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Wildfire: Pointing with both hands at another player, sending the wave to them anywhere in the circle.
3. Practice Rounds: Run through a few practice rounds to ensure everyone is comfortable with the actions.
4. Create New Actions: Split into small groups and brainstorm additional climate-related actions (Maximum 5 groups). Examples include:
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Cyclone: Players spin, and the wave moves outside the circle.
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Panic: Players mix positions in chaos.
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Blizzard: A targeted player freezes until another unfreezes them
5. Play: Have each groups explain and demonstrate their new actions and incorporate them into the next rounds. Players use any action on their turn, and mistakes result in elimination.
6. Finish: The last remaining player wins the game.
After playing, regroup to reflect on the experience. Discuss how actions can also "mitigate" or "adapt" to climate change and brainstorm positive actions for inclusion in future games.
End with unifying actions like "Community" (high-fives) and "Hope" (a group hug). These moments emphasize our shared responsibility and highlight the importance of collaboration in addressing global challenges.
This game isn’t just about fun—it’s about creating connections, fostering creativity, and reminding participants of the collective effort needed to protect our planet.
Materials
- Pens
- Canvas template
CREDITS: Created by Gabriela Baron and adaptes by Samantha Persson (2024).